![]() ![]() ![]() Įarlier this year we had an open discussion with you on map design via our Core Feedback - Maps initiative. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums. To stay informed on the roll out of Update 1.2, you can follow us on the Twitter account. That means we’ll check in with you later in August on Update 2.0 This is the last scheduled game update before we venture into Season 2. ![]() The full list of changes for Update 1.2 is available in the Changelog below. The BSV-M Full Auto mode now receives an accuracy penalty, and High Power rounds now lose damage faster over distance.Aim Assist on Controllers has been adjusted to ensure it feels smoother and more consistent while tracking moving targets.It provides an overview of your performance and progression since launch A Player Profile and Statistics page is now available in-game.This will help to limit their impact on infantry and bring it more inline with our balance The power of the RAH-68 Huron and YG-99 Hannibal 30mm Cannon has been reduced by making it overheat at a much faster rate.We are introducing the first Style and Tone change for our Specialists, which includes several updated character models.Kaleidoscope has been reworked to offer an improved gameplay flow through new cover assets, flag positions, terrain elevations and visual updates to several locations on the map.This update includes not only new bug fixes, balance changes and Quality of Life improvements, but also the first of our planned launch map reworks, alongside the initial Style and Tone changes for some of our Specialists: It will be available to download and play on Tuesday, August 2. This week, Update 1.2 launches and we are excited about getting these new changes and improvements into your hands. Being just over halfway into Season 1, we hope you continue to enjoy the new content and are having a great summer. ![]()
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